Whac-A-Mole is an arcade and carnival game, originally known as Mogura Taiji (モグラ退治, "Mole Buster") or Mogura Tataki (モグラたたき, "Mole Smash") in Japan. A typical Whac-A-Mole machine consists of a waist-level cabinet with a play area and display screen, and a large, soft, black mallet. Five holes in the play area top are filled with small plastic moles, which pop up at random. Points are scored by whacking each mole as it appears. The faster the reaction the higher the score.


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History-

Mogura Taiji was invented in 1975 by Kazuo Yamada of TOGO, based on ten of the designer's pencil sketches from 1974.[1] TOGO released it as Mogura Taiji to Japanese amusement arcades in 1975.[2] It became a major commercial success in Japan, where it became the second highest-grossing electro-mechanical arcade game of 1976 and again in 1977, second only to Namco's popular arcade racing game F-1 in both years.[3][4] Mogura Taiji was licensed to Bandai in 1977.[1] Bandai (now part of Bandai Namco Holdings) introduced the game to the Japanese home market as a toy in 1977, called Mogura Tataki (モグラたたき, "Mole Smash"), which became a major hit by 1978,[5] selling over 1 million units.[6] In the late 1970s, arcade centers in Japan began to be flooded with "mole buster" games, where players used a foam mallet to hit plastic moles that popped out of the machine.[7] Mogura Taiji has since been commonly found at Japanese festivals.

Mogura Taiji made its North American debut in November 1976 at the International Association of Amusement Parks and Attractions (IAAPA) show, where it drew attention for being the first mallet game of its type. Gerald Denton and Donny Anderson saw the Japanese game, and decided they wanted to adapt it into a carnival game by putting it in a trailer, with Denton also showing it to Aaron Fechter at the same show. Denton assigned Fechter the task of building their own version of the game, with Fechter coining the name "Whac-A-Mole" and adding air cylinders, "so that when air pushed up the moles, the air acted as a cushion." Fechter developed the prototype in 1977, with Denton and Anderson presenting it to the founder of Bob's Space Racers, Bob Cassata, the same year. After Bob made further refinements to the game, Bob's Space Racers made its first sale of the game in 1977. In 1978, it debuted at a midway exhibition show, where it was the most popular game. The following year, it debuted at pinball parlours. In 1980, it was sold in the carnival, amusement park and coin-op arcade markets.[8] Whac-A-Mole has since become a popular carnival game.

Back in Japan, Namco, who were beginning to shift towards arcade video game production with hits like Galaxian (1979) and Pac-Man (1980), noticed arcade centers in Japan were flooded with "mole buster" games.[7] To capitalize on their popularity, Namco began work on a similar game with a unique motif to help it stand out from other similar games.[7] Sweet Licks (1981) was originally designed by TOGO, who had originally named it Mole Attack. Namco purchased the rights to the game and re-skinned it.[9] Sweet Licks was designed by Yukio Ishikawa, a mechanical game designer for Namco.[10] The game was themed around cake and pastries to help attract women.[7][11] It used an LCD monitor to keep track of the player's score, being the first arcade game to employ such a concept.[11] Sweet Licks became popular in Japan,[12] and was subsequently released in North America in April 1982,[13] and then in Europe where it became popular in the 1980s.[12][14]  

                                                                                                                                                               SOURCE- WIKIPEDIA



SOURCE CODE - 


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